package flash.display {
	
	
	import flash.geom.Rectangle;
	
	
	/**
	 * @externs
	 * The InteractiveObject class is the abstract base class for all display
	 * objects with which the user can interact, using the mouse, keyboard, or
	 * other user input device.
	 *
	 * You cannot instantiate the InteractiveObject class directly. A call to
	 * the `new InteractiveObject()` constructor throws an
	 * `ArgumentError` exception.
	 *
	 * The InteractiveObject class itself does not include any APIs for
	 * rendering content onscreen. To create a custom subclass of the
	 * InteractiveObject class, extend one of the subclasses that do have APIs for
	 * rendering content onscreen, such as the Sprite, SimpleButton, TextField, or
	 * MovieClip classes.
	 * 
	 * @event clear                  Dispatched when the user selects 'Clear'(or
	 *                               'Delete') from the text context menu. This
	 *                               event is dispatched to the object that
	 *                               currently has focus. If the object that
	 *                               currently has focus is a TextField, the
	 *                               default behavior of this event is to cause
	 *                               any currently selected text in the text field
	 *                               to be deleted.
	 * @event click                  Dispatched when a user presses and releases
	 *                               the main button of the user's pointing device
	 *                               over the same InteractiveObject. For a click
	 *                               event to occur, it must always follow this
	 *                               series of events in the order of occurrence:
	 *                               mouseDown event, then mouseUp. The target
	 *                               object must be identical for both of these
	 *                               events; otherwise the `click`
	 *                               event does not occur. Any number of other
	 *                               mouse events can occur at any time between
	 *                               the `mouseDown` or
	 *                               `mouseUp` events; the
	 *                               `click` event still occurs.
	 * @event contextMenu            Dispatched when a user gesture triggers the
	 *                               context menu associated with this interactive
	 *                               object in an AIR application.
	 * @event copy                   Dispatched when the user activates the
	 *                               platform-specific accelerator key combination
	 *                               for a copy operation or selects 'Copy' from
	 *                               the text context menu. This event is
	 *                               dispatched to the object that currently has
	 *                               focus. If the object that currently has focus
	 *                               is a TextField, the default behavior of this
	 *                               event is to cause any currently selected text
	 *                               in the text field to be copied to the
	 *                               clipboard.
	 * @event cut                    Dispatched when the user activates the
	 *                               platform-specific accelerator key combination
	 *                               for a cut operation or selects 'Cut' from the
	 *                               text context menu. This event is dispatched
	 *                               to the object that currently has focus. If
	 *                               the object that currently has focus is a
	 *                               TextField, the default behavior of this event
	 *                               is to cause any currently selected text in
	 *                               the text field to be cut to the clipboard.
	 * @event doubleClick            Dispatched when a user presses and releases
	 *                               the main button of a pointing device twice in
	 *                               rapid succession over the same
	 *                               InteractiveObject when that object's
	 *                               `doubleClickEnabled` flag is set
	 *                               to `true`. For a
	 *                               `doubleClick` event to occur, it
	 *                               must immediately follow the following series
	 *                               of events: `mouseDown`,
	 *                               `mouseUp`, `click`,
	 *                               `mouseDown`, `mouseUp`.
	 *                               All of these events must share the same
	 *                               target as the `doubleClick` event.
	 *                               The second click, represented by the second
	 *                               `mouseDown` and
	 *                               `mouseUp` events, must occur
	 *                               within a specific period of time after the
	 *                               `click` event. The allowable
	 *                               length of this period varies by operating
	 *                               system and can often be configured by the
	 *                               user. If the target is a selectable text
	 *                               field, the word under the pointer is selected
	 *                               as the default behavior. If the target
	 *                               InteractiveObject does not have its
	 *                               `doubleClickEnabled` flag set to
	 *                               `true` it receives two
	 *                               `click` events.
	 *
	 *                               The `doubleClickEnabled`
	 *                               property defaults to `false`. 
	 *
	 *                               The double-click text selection behavior
	 *                               of a TextField object is not related to the
	 *                               `doubleClick` event. Use
	 *                               `TextField.doubleClickEnabled` to
	 *                               control TextField selections.
	 * @event focusIn                Dispatched _after_ a display object
	 *                               gains focus. This situation happens when a
	 *                               user highlights the object with a pointing
	 *                               device or keyboard navigation. The recipient
	 *                               of such focus is called the target object of
	 *                               this event, while the corresponding
	 *                               InteractiveObject instance that lost focus
	 *                               because of this change is called the related
	 *                               object. A reference to the related object is
	 *                               stored in the receiving object's
	 *                               `relatedObject` property. The
	 *                               `shiftKey` property is not used.
	 *                               This event follows the dispatch of the
	 *                               previous object's `focusOut`
	 *                               event.
	 * @event focusOut               Dispatched _after_ a display object
	 *                               loses focus. This happens when a user
	 *                               highlights a different object with a pointing
	 *                               device or keyboard navigation. The object
	 *                               that loses focus is called the target object
	 *                               of this event, while the corresponding
	 *                               InteractiveObject instance that receives
	 *                               focus is called the related object. A
	 *                               reference to the related object is stored in
	 *                               the target object's
	 *                               `relatedObject` property. The
	 *                               `shiftKey` property is not used.
	 *                               This event precedes the dispatch of the
	 *                               `focusIn` event by the related
	 *                               object.
	 * @event gesturePan             Dispatched when the user moves a point of
	 *                               contact over the InteractiveObject instance
	 *                               on a touch-enabled device(such as moving a
	 *                               finger from left to right over a display
	 *                               object on a mobile phone or tablet with a
	 *                               touch screen). Some devices might also
	 *                               interpret this contact as a
	 *                               `mouseOver` event and as a
	 *                               `touchOver` event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `mouseOver` event or a
	 *                               `touchOver` event or a
	 *                               `gesturePan` event, or all if the
	 *                               current environment supports it. Choose how
	 *                               you want to handle the user interaction. Use
	 *                               the flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `gesturePan` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event gesturePressAndTap     Dispatched when the user creates a point of
	 *                               contact with an InteractiveObject instance,
	 *                               then taps on a touch-enabled device(such as
	 *                               placing several fingers over a display object
	 *                               to open a menu and then taps one finger to
	 *                               select a menu item on a mobile phone or
	 *                               tablet with a touch screen). Some devices
	 *                               might also interpret this contact as a
	 *                               combination of several mouse events, as well.
	 *
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, and then provides
	 *                               a secondary tap, the InteractiveObject
	 *                               instance can dispatch a
	 *                               `mouseOver` event and a
	 *                               `click` event(among others) as
	 *                               well as the `gesturePressAndTap`
	 *                               event, or all if the current environment
	 *                               supports it. Choose how you want to handle
	 *                               the user interaction. Use the
	 *                               flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `gesturePressAndTap` event, you
	 *                               can design your event handler to respond to
	 *                               the specific needs of a touch-enabled
	 *                               environment and provide users with a richer
	 *                               touch-enabled experience. You can also handle
	 *                               both events, separately, to provide a
	 *                               different response for a touch event than a
	 *                               mouse event.
	 *
	 *                               When handling the properties of the event
	 *                               object, note that the `localX` and
	 *                               `localY` properties are set to the
	 *                               primary point of contact(the "push"). The
	 *                               `offsetX` and `offsetY`
	 *                               properties are the distance to the secondary
	 *                               point of contact(the "tap").
	 * @event gestureRotate          Dispatched when the user performs a rotation
	 *                               gesture at a point of contact with an
	 *                               InteractiveObject instance(such as touching
	 *                               two fingers and rotating them over a display
	 *                               object on a mobile phone or tablet with a
	 *                               touch screen). Two-finger rotation is a
	 *                               common rotation gesture, but each device and
	 *                               operating system can have its own
	 *                               requirements to indicate rotation. Some
	 *                               devices might also interpret this contact as
	 *                               a combination of several mouse events, as
	 *                               well.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `mouseOver` event and a
	 *                               `click` event(among others), in
	 *                               addition to the `gestureRotate`
	 *                               event, or all if the current environment
	 *                               supports it. Choose how you want to handle
	 *                               the user interaction. Use the
	 *                               flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `gestureRotate` event, you can
	 *                               design your event handler to respond to the
	 *                               specific needs of a touch-enabled environment
	 *                               and provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               When handling the properties of the event
	 *                               object, note that the `localX` and
	 *                               `localY` properties are set to the
	 *                               primary point of contact. The
	 *                               `offsetX` and `offsetY`
	 *                               properties are the distance to the point of
	 *                               contact where the rotation gesture is
	 *                               complete.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event gestureSwipe           Dispatched when the user performs a swipe
	 *                               gesture at a point of contact with an
	 *                               InteractiveObject instance(such as touching
	 *                               three fingers to a screen and then moving
	 *                               them in parallel over a display object on a
	 *                               mobile phone or tablet with a touch screen).
	 *                               Moving several fingers in parallel is a
	 *                               common swipe gesture, but each device and
	 *                               operating system can have its own
	 *                               requirements for a swipe. Some devices might
	 *                               also interpret this contact as a combination
	 *                               of several mouse events, as well.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, and then moves the
	 *                               fingers together, the InteractiveObject
	 *                               instance can dispatch a `rollOver`
	 *                               event and a `rollOut` event(among
	 *                               others), in addition to the
	 *                               `gestureSwipe` event, or all if
	 *                               the current environment supports it. Choose
	 *                               how you want to handle the user interaction.
	 *                               If you choose to handle the
	 *                               `rollOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `gestureSwipe` event, you can
	 *                               design your event handler to respond to the
	 *                               specific needs of a touch-enabled environment
	 *                               and provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               When handling the properties of the event
	 *                               object, note that the `localX` and
	 *                               `localY` properties are set to the
	 *                               primary point of contact. The
	 *                               `offsetX` and `offsetY`
	 *                               properties are the distance to the point of
	 *                               contact where the swipe gesture is
	 *                               complete.
	 *
	 *                               **Note:** While some devices using the
	 *                               Mac OS operating system can interpret a
	 *                               four-finger swipe, this API only supports a
	 *                               three-finger swipe.
	 * @event gestureTwoFingerTap    Dispatched when the user presses two points
	 *                               of contact over the same InteractiveObject
	 *                               instance on a touch-enabled device(such as
	 *                               presses and releases two fingers over a
	 *                               display object on a mobile phone or tablet
	 *                               with a touch screen). Some devices might also
	 *                               interpret this contact as a
	 *                               `doubleClick` event.
	 *
	 *                               Specifically, if a user taps two fingers
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `doubleClick` event or a
	 *                               `gestureTwoFingerTap` event, or
	 *                               both if the current environment supports it.
	 *                               Choose how you want to handle the user
	 *                               interaction. Use the flash.ui.Multitouch
	 *                               class to manage touch event handling(enable
	 *                               touch gesture event handling, simple touch
	 *                               point event handling, or disable touch events
	 *                               so only mouse events are dispatched). If you
	 *                               choose to handle the `doubleClick`
	 *                               event, then the same event handler will run
	 *                               on a touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `gestureTwoFingerTap` event, you
	 *                               can design your event handler to respond to
	 *                               the specific needs of a touch-enabled
	 *                               environment and provide users with a richer
	 *                               touch-enabled experience. You can also handle
	 *                               both events, separately, to provide a
	 *                               different response for a touch event than a
	 *                               mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event gestureZoom            Dispatched when the user performs a zoom
	 *                               gesture at a point of contact with an
	 *                               InteractiveObject instance(such as touching
	 *                               two fingers to a screen and then quickly
	 *                               spreading the fingers apart over a display
	 *                               object on a mobile phone or tablet with a
	 *                               touch screen). Moving fingers apart is a
	 *                               common zoom gesture, but each device and
	 *                               operating system can have its own
	 *                               requirements to indicate zoom. Some devices
	 *                               might also interpret this contact as a
	 *                               combination of several mouse events, as well.
	 *
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, and then moves the
	 *                               fingers apart, the InteractiveObject instance
	 *                               can dispatch a `mouseOver` event
	 *                               and a `click` event(among
	 *                               others), in addition to the
	 *                               `gestureZoom` event, or all if the
	 *                               current environment supports it. Choose how
	 *                               you want to handle the user interaction. Use
	 *                               the flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `gestureZoom` event, you can
	 *                               design your event handler to respond to the
	 *                               specific needs of a touch-enabled environment
	 *                               and provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               When handling the properties of the event
	 *                               object, note that the `localX` and
	 *                               `localY` properties are set to the
	 *                               primary point of contact. The
	 *                               `offsetX` and `offsetY`
	 *                               properties are the distance to the point of
	 *                               contact where the zoom gesture is
	 *                               complete.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event imeStartComposition    This event is dispatched to any client app
	 *                               that supports inline input with an IME
	 * @event keyDown                Dispatched when the user presses a key.
	 *                               Mappings between keys and specific characters
	 *                               vary by device and operating system. This
	 *                               event type is generated after such a mapping
	 *                               occurs but before the processing of an input
	 *                               method editor(IME). IMEs are used to enter
	 *                               characters, such as Chinese ideographs, that
	 *                               the standard QWERTY keyboard is ill-equipped
	 *                               to produce. This event occurs before the
	 *                               `keyUp` event.
	 *
	 *                               In AIR, canceling this event prevents the
	 *                               character from being entered into a text
	 *                               field.
	 * @event keyFocusChange         Dispatched when the user attempts to change
	 *                               focus by using keyboard navigation. The
	 *                               default behavior of this event is to change
	 *                               the focus and dispatch the corresponding
	 *                               `focusIn` and
	 *                               `focusOut` events.
	 *
	 *                               This event is dispatched to the object
	 *                               that currently has focus. The related object
	 *                               for this event is the InteractiveObject
	 *                               instance that receives focus if you do not
	 *                               prevent the default behavior. You can prevent
	 *                               the change in focus by calling the
	 *                               `preventDefault()` method in an
	 *                               event listener that is properly registered
	 *                               with the target object. Focus changes and
	 *                               `focusIn` and
	 *                               `focusOut` events are dispatched
	 *                               by default.
	 * @event keyUp                  Dispatched when the user releases a key.
	 *                               Mappings between keys and specific characters
	 *                               vary by device and operating system. This
	 *                               event type is generated after such a mapping
	 *                               occurs but before the processing of an input
	 *                               method editor(IME). IMEs are used to enter
	 *                               characters, such as Chinese ideographs, that
	 *                               the standard QWERTY keyboard is ill-equipped
	 *                               to produce. This event occurs after a
	 *                               `keyDown` event and has the
	 *                               following characteristics:
	 * @event middleClick            Dispatched when a user presses and releases
	 *                               the middle button of the user's pointing
	 *                               device over the same InteractiveObject. For a
	 *                               `middleClick` event to occur, it
	 *                               must always follow this series of events in
	 *                               the order of occurrence:
	 *                               `middleMouseDown` event, then
	 *                               `middleMouseUp`. The target object
	 *                               must be identical for both of these events;
	 *                               otherwise the `middleClick` event
	 *                               does not occur. Any number of other mouse
	 *                               events can occur at any time between the
	 *                               `middleMouseDown` or
	 *                               `middleMouseUp` events; the
	 *                               `middleClick` event still occurs.
	 * @event middleMouseDown        Dispatched when a user presses the middle
	 *                               pointing device button over an
	 *                               InteractiveObject instance.
	 * @event middleMouseUp          Dispatched when a user releases the pointing
	 *                               device button over an InteractiveObject
	 *                               instance.
	 * @event mouseDown              Dispatched when a user presses the pointing
	 *                               device button over an InteractiveObject
	 *                               instance. If the target is a SimpleButton
	 *                               instance, the SimpleButton instance displays
	 *                               the `downState` display object as
	 *                               the default behavior. If the target is a
	 *                               selectable text field, the text field begins
	 *                               selection as the default behavior.
	 * @event mouseFocusChange       Dispatched when the user attempts to change
	 *                               focus by using a pointer device. The default
	 *                               behavior of this event is to change the focus
	 *                               and dispatch the corresponding
	 *                               `focusIn` and
	 *                               `focusOut` events.
	 *
	 *                               This event is dispatched to the object
	 *                               that currently has focus. The related object
	 *                               for this event is the InteractiveObject
	 *                               instance that receives focus if you do not
	 *                               prevent the default behavior. You can prevent
	 *                               the change in focus by calling
	 *                               `preventDefault()` in an event
	 *                               listener that is properly registered with the
	 *                               target object. The `shiftKey`
	 *                               property is not used. Focus changes and
	 *                               `focusIn` and
	 *                               `focusOut` events are dispatched
	 *                               by default.
	 * @event mouseMove              Dispatched when a user moves the pointing
	 *                               device while it is over an InteractiveObject.
	 *                               If the target is a text field that the user
	 *                               is selecting, the selection is updated as the
	 *                               default behavior.
	 * @event mouseOut               Dispatched when the user moves a pointing
	 *                               device away from an InteractiveObject
	 *                               instance. The event target is the object
	 *                               previously under the pointing device. The
	 *                               `relatedObject` is the object the
	 *                               pointing device has moved to. If the target
	 *                               is a SimpleButton instance, the button
	 *                               displays the `upState` display
	 *                               object as the default behavior.
	 *
	 *                               The `mouseOut` event is
	 *                               dispatched each time the mouse leaves the
	 *                               area of any child object of the display
	 *                               object container, even if the mouse remains
	 *                               over another child object of the display
	 *                               object container. This is different behavior
	 *                               than the purpose of the `rollOut`
	 *                               event, which is to simplify the coding of
	 *                               rollover behaviors for display object
	 *                               containers with children. When the mouse
	 *                               leaves the area of a display object or the
	 *                               area of any of its children to go to an
	 *                               object that is not one of its children, the
	 *                               display object dispatches the
	 *                               `rollOut` event.The
	 *                               `rollOut` events are dispatched
	 *                               consecutively up the parent chain of the
	 *                               object, starting with the object and ending
	 *                               with the highest parent that is neither the
	 *                               root nor an ancestor of the
	 *                               `relatedObject`.
	 * @event mouseOver              Dispatched when the user moves a pointing
	 *                               device over an InteractiveObject instance.
	 *                               The `relatedObject` is the object
	 *                               that was previously under the pointing
	 *                               device. If the target is a SimpleButton
	 *                               instance, the object displays the
	 *                               `overState` or
	 *                               `upState` display object,
	 *                               depending on whether the mouse button is
	 *                               down, as the default behavior.
	 *
	 *                               The `mouseOver` event is
	 *                               dispatched each time the mouse enters the
	 *                               area of any child object of the display
	 *                               object container, even if the mouse was
	 *                               already over another child object of the
	 *                               display object container. This is different
	 *                               behavior than the purpose of the
	 *                               `rollOver` event, which is to
	 *                               simplify the coding of rollout behaviors for
	 *                               display object containers with children. When
	 *                               the mouse enters the area of a display object
	 *                               or the area of any of its children from an
	 *                               object that is not one of its children, the
	 *                               display object dispatches the
	 *                               `rollOver` event. The
	 *                               `rollOver` events are dispatched
	 *                               consecutively down the parent chain of the
	 *                               object, starting with the highest parent that
	 *                               is neither the root nor an ancestor of the
	 *                               `relatedObject` and ending with
	 *                               the object.
	 * @event mouseUp                Dispatched when a user releases the pointing
	 *                               device button over an InteractiveObject
	 *                               instance. If the target is a SimpleButton
	 *                               instance, the object displays the
	 *                               `upState` display object. If the
	 *                               target is a selectable text field, the text
	 *                               field ends selection as the default behavior.
	 * @event mouseWheel             Dispatched when a mouse wheel is spun over an
	 *                               InteractiveObject instance. If the target is
	 *                               a text field, the text scrolls as the default
	 *                               behavior. Only available on Microsoft Windows
	 *                               operating systems.
	 * @event nativeDragComplete     Dispatched by the drag initiator
	 *                               InteractiveObject when the user releases the
	 *                               drag gesture.
	 *
	 *                               The event's dropAction property indicates
	 *                               the action set by the drag target object; a
	 *                               value of "none"
	 *                              (`DragActions.NONE`) indicates
	 *                               that the drop was canceled or was not
	 *                               accepted.
	 *
	 *                               The `nativeDragComplete` event
	 *                               handler is a convenient place to update the
	 *                               state of the initiating display object, for
	 *                               example, by removing an item from a list(on
	 *                               a drag action of "move"), or by changing the
	 *                               visual properties.
	 * @event nativeDragDrop         Dispatched by the target InteractiveObject
	 *                               when a dragged object is dropped on it and
	 *                               the drop has been accepted with a call to
	 *                               DragManager.acceptDragDrop().
	 *
	 *                               Access the dropped data using the event
	 *                               object `clipboard` property.
	 *
	 *                               The handler for this event should set the
	 *                               `DragManager.dropAction` property
	 *                               to provide feedback to the initiator object
	 *                               about which drag action was taken. If no
	 *                               value is set, the DragManager will select a
	 *                               default value from the list of allowed
	 *                               actions.
	 * @event nativeDragEnter        Dispatched by an InteractiveObject when a
	 *                               drag gesture enters its boundary.
	 *
	 *                               Handle either the
	 *                               `nativeDragEnter` or
	 *                               `nativeDragOver` events to allow
	 *                               the display object to become the drop
	 *                               target.
	 *
	 *                               To determine whether the dispatching
	 *                               display object can accept the drop, check the
	 *                               suitability of the data in
	 *                               `clipboard` property of the event
	 *                               object, and the allowed drag actions in the
	 *                               `allowedActions` property.
	 * @event nativeDragExit         Dispatched by an InteractiveObject when a
	 *                               drag gesture leaves its boundary.
	 * @event nativeDragOver         Dispatched by an InteractiveObject
	 *                               continually while a drag gesture remains
	 *                               within its boundary.
	 *
	 *                               `nativeDragOver` events are
	 *                               dispatched whenever the mouse is moved. On
	 *                               Windows and Mac, they are also dispatched on
	 *                               a short timer interval even when the mouse
	 *                               has not moved.
	 *
	 *                               Handle either the
	 *                               `nativeDragOver` or
	 *                               `nativeDragEnter` events to allow
	 *                               the display object to become the drop
	 *                               target.
	 *
	 *                               To determine whether the dispatching
	 *                               display object can accept the drop, check the
	 *                               suitability of the data in
	 *                               `clipboard` property of the event
	 *                               object, and the allowed drag actions in the
	 *                               `allowedActions` property.
	 * @event nativeDragStart        Dispatched at the beginning of a drag
	 *                               operation by the InteractiveObject that is
	 *                               specified as the drag initiator in the
	 *                               DragManager.doDrag() call.
	 * @event nativeDragUpdate       Dispatched during a drag operation by the
	 *                               InteractiveObject that is specified as the
	 *                               drag initiator in the DragManager.doDrag()
	 *                               call.
	 *
	 *                               `nativeDragUpdate` events are
	 *                               not dispatched on Linux.
	 * @event paste                  Dispatched when the user activates the
	 *                               platform-specific accelerator key combination
	 *                               for a paste operation or selects 'Paste' from
	 *                               the text context menu. This event is
	 *                               dispatched to the object that currently has
	 *                               focus. If the object that currently has focus
	 *                               is a TextField, the default behavior of this
	 *                               event is to cause the contents of the
	 *                               clipboard to be pasted into the text field at
	 *                               the current insertion point replacing any
	 *                               currently selected text in the text field.
	 * @event rightClick             Dispatched when a user presses and releases
	 *                               the right button of the user's pointing
	 *                               device over the same InteractiveObject. For a
	 *                               `rightClick` event to occur, it
	 *                               must always follow this series of events in
	 *                               the order of occurrence:
	 *                               `rightMouseDown` event, then
	 *                               `rightMouseUp`. The target object
	 *                               must be identical for both of these events;
	 *                               otherwise the `rightClick` event
	 *                               does not occur. Any number of other mouse
	 *                               events can occur at any time between the
	 *                               `rightMouseDown` or
	 *                               `rightMouseUp` events; the
	 *                               `rightClick` event still occurs.
	 * @event rightMouseDown         Dispatched when a user presses the pointing
	 *                               device button over an InteractiveObject
	 *                               instance.
	 * @event rightMouseUp           Dispatched when a user releases the pointing
	 *                               device button over an InteractiveObject
	 *                               instance.
	 * @event rollOut                Dispatched when the user moves a pointing
	 *                               device away from an InteractiveObject
	 *                               instance. The event target is the object
	 *                               previously under the pointing device or a
	 *                               parent of that object. The
	 *                               `relatedObject` is the object that
	 *                               the pointing device has moved to. The
	 *                               `rollOut` events are dispatched
	 *                               consecutively up the parent chain of the
	 *                               object, starting with the object and ending
	 *                               with the highest parent that is neither the
	 *                               root nor an ancestor of the
	 *                               `relatedObject`.
	 *
	 *                               The purpose of the `rollOut`
	 *                               event is to simplify the coding of rollover
	 *                               behaviors for display object containers with
	 *                               children. When the mouse leaves the area of a
	 *                               display object or the area of any of its
	 *                               children to go to an object that is not one
	 *                               of its children, the display object
	 *                               dispatches the `rollOut` event.
	 *                               This is different behavior than that of the
	 *                               `mouseOut` event, which is
	 *                               dispatched each time the mouse leaves the
	 *                               area of any child object of the display
	 *                               object container, even if the mouse remains
	 *                               over another child object of the display
	 *                               object container.
	 * @event rollOver               Dispatched when the user moves a pointing
	 *                               device over an InteractiveObject instance.
	 *                               The event target is the object under the
	 *                               pointing device or a parent of that object.
	 *                               The `relatedObject` is the object
	 *                               that was previously under the pointing
	 *                               device. The `rollOver` events are
	 *                               dispatched consecutively down the parent
	 *                               chain of the object, starting with the
	 *                               highest parent that is neither the root nor
	 *                               an ancestor of the `relatedObject`
	 *                               and ending with the object.
	 *
	 *                               The purpose of the `rollOver`
	 *                               event is to simplify the coding of rollout
	 *                               behaviors for display object containers with
	 *                               children. When the mouse enters the area of a
	 *                               display object or the area of any of its
	 *                               children from an object that is not one of
	 *                               its children, the display object dispatches
	 *                               the `rollOver` event. This is
	 *                               different behavior than that of the
	 *                               `mouseOver` event, which is
	 *                               dispatched each time the mouse enters the
	 *                               area of any child object of the display
	 *                               object container, even if the mouse was
	 *                               already over another child object of the
	 *                               display object container. 
	 * @event selectAll              Dispatched when the user activates the
	 *                               platform-specific accelerator key combination
	 *                               for a select all operation or selects 'Select
	 *                               All' from the text context menu. This event
	 *                               is dispatched to the object that currently
	 *                               has focus. If the object that currently has
	 *                               focus is a TextField, the default behavior of
	 *                               this event is to cause all the contents of
	 *                               the text field to be selected.
	 * @event softKeyboardActivate   Dispatched immediately after the soft
	 *                               keyboard is raised.
	 * @event softKeyboardActivating Dispatched immediately before the soft
	 *                               keyboard is raised.
	 * @event softKeyboardDeactivate Dispatched immediately after the soft
	 *                               keyboard is lowered.
	 * @event tabChildrenChange      Dispatched when the value of the object's
	 *                               `tabChildren` flag changes.
	 * @event tabEnabledChange       Dispatched when the object's
	 *                               `tabEnabled` flag changes.
	 * @event tabIndexChange         Dispatched when the value of the object's
	 *                               `tabIndex` property changes.
	 * @event textInput              Dispatched when a user enters one or more
	 *                               characters of text. Various text input
	 *                               methods can generate this event, including
	 *                               standard keyboards, input method editors
	 *                              (IMEs), voice or speech recognition systems,
	 *                               and even the act of pasting plain text with
	 *                               no formatting or style information.
	 * @event touchBegin             Dispatched when the user first contacts a
	 *                               touch-enabled device(such as touches a
	 *                               finger to a mobile phone or tablet with a
	 *                               touch screen). Some devices might also
	 *                               interpret this contact as a
	 *                               `mouseDown` event.
	 *
	 *                               Specifically, if a user touches a finger
	 *                               to a touch screen, the InteractiveObject
	 *                               instance can dispatch a
	 *                               `mouseDown` event or a
	 *                               `touchBegin` event, or both if the
	 *                               current environment supports it. Choose how
	 *                               you want to handle the user interaction. Use
	 *                               the flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseDown` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `touchBegin` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchEnd               Dispatched when the user removes contact with
	 *                               a touch-enabled device(such as lifts a
	 *                               finger off a mobile phone or tablet with a
	 *                               touch screen). Some devices might also
	 *                               interpret this contact as a
	 *                               `mouseUp` event.
	 *
	 *                               Specifically, if a user lifts a finger
	 *                               from a touch screen, the InteractiveObject
	 *                               instance can dispatch a `mouseUp`
	 *                               event or a `touchEnd` event, or
	 *                               both if the current environment supports it.
	 *                               Choose how you want to handle the user
	 *                               interaction. Use the flash.ui.Multitouch
	 *                               class to manage touch event handling(enable
	 *                               touch gesture event handling, simple touch
	 *                               point event handling, or disable touch events
	 *                               so only mouse events are dispatched). If you
	 *                               choose to handle the `mouseUp`
	 *                               event, then the same event handler will run
	 *                               on a touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `touchEnd` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchMove              Dispatched when the user moves the point of
	 *                               contact with a touch-enabled device(such as
	 *                               drags a finger across a mobile phone or
	 *                               tablet with a touch screen). Some devices
	 *                               might also interpret this contact as a
	 *                               `mouseMove` event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               across a touch screen, the InteractiveObject
	 *                               instance can dispatch a
	 *                               `mouseMove` event or a
	 *                               `touchMove` event, or both if the
	 *                               current environment supports it. Choose how
	 *                               you want to handle the user interaction. Use
	 *                               the flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseMove` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `touchMove` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchOut               Dispatched when the user moves the point of
	 *                               contact away from InteractiveObject instance
	 *                               on a touch-enabled device(such as drags a
	 *                               finger from one display object to another on
	 *                               a mobile phone or tablet with a touch
	 *                               screen). Some devices might also interpret
	 *                               this contact as a `mouseOut`
	 *                               event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               across a touch screen, the InteractiveObject
	 *                               instance can dispatch a `mouseOut`
	 *                               event or a `touchOut` event, or
	 *                               both if the current environment supports it.
	 *                               Choose how you want to handle the user
	 *                               interaction. Use the flash.ui.Multitouch
	 *                               class to manage touch event handling(enable
	 *                               touch gesture event handling, simple touch
	 *                               point event handling, or disable touch events
	 *                               so only mouse events are dispatched). If you
	 *                               choose to handle the `mouseOut`
	 *                               event, then the same event handler will run
	 *                               on a touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `touchOut` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchOver              Dispatched when the user moves the point of
	 *                               contact over an InteractiveObject instance on
	 *                               a touch-enabled device(such as drags a
	 *                               finger from a point outside a display object
	 *                               to a point over a display object on a mobile
	 *                               phone or tablet with a touch screen). Some
	 *                               devices might also interpret this contact as
	 *                               a `mouseOver` event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `mouseOver` event or a
	 *                               `touchOver` event, or both if the
	 *                               current environment supports it. Choose how
	 *                               you want to handle the user interaction. Use
	 *                               the flash.ui.Multitouch class to manage touch
	 *                               event handling(enable touch gesture event
	 *                               handling, simple touch point event handling,
	 *                               or disable touch events so only mouse events
	 *                               are dispatched). If you choose to handle the
	 *                               `mouseOver` event, then the same
	 *                               event handler will run on a touch-enabled
	 *                               device and a mouse enabled device. However,
	 *                               if you choose to handle the
	 *                               `touchOver` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchRollOut           Dispatched when the user moves the point of
	 *                               contact away from an InteractiveObject
	 *                               instance on a touch-enabled device(such as
	 *                               drags a finger from over a display object to
	 *                               a point outside the display object on a
	 *                               mobile phone or tablet with a touch screen).
	 *                               Some devices might also interpret this
	 *                               contact as a `rollOut` event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `rollOut` event or a
	 *                               `touchRollOut` event, or both if
	 *                               the current environment supports it. Choose
	 *                               how you want to handle the user interaction.
	 *                               Use the flash.ui.Multitouch class to manage
	 *                               touch event handling(enable touch gesture
	 *                               event handling, simple touch point event
	 *                               handling, or disable touch events so only
	 *                               mouse events are dispatched). If you choose
	 *                               to handle the `rollOut` event,
	 *                               then the same event handler will run on a
	 *                               touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `touchRollOut` event, you can
	 *                               design your event handler to respond to the
	 *                               specific needs of a touch-enabled environment
	 *                               and provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchRollOver          Dispatched when the user moves the point of
	 *                               contact over an InteractiveObject instance on
	 *                               a touch-enabled device(such as drags a
	 *                               finger from a point outside a display object
	 *                               to a point over a display object on a mobile
	 *                               phone or tablet with a touch screen). Some
	 *                               devices might also interpret this contact as
	 *                               a `rollOver` event.
	 *
	 *                               Specifically, if a user moves a finger
	 *                               over an InteractiveObject, the
	 *                               InteractiveObject instance can dispatch a
	 *                               `rollOver` event or a
	 *                               `touchRollOver` event, or both if
	 *                               the current environment supports it. Choose
	 *                               how you want to handle the user interaction.
	 *                               Use the flash.ui.Multitouch class to manage
	 *                               touch event handling(enable touch gesture
	 *                               event handling, simple touch point event
	 *                               handling, or disable touch events so only
	 *                               mouse events are dispatched). If you choose
	 *                               to handle the `rollOver` event,
	 *                               then the same event handler will run on a
	 *                               touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `touchRollOver` event, you can
	 *                               design your event handler to respond to the
	 *                               specific needs of a touch-enabled environment
	 *                               and provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 * @event touchTap               Dispatched when the user lifts the point of
	 *                               contact over the same InteractiveObject
	 *                               instance on which the contact was initiated
	 *                               on a touch-enabled device(such as presses
	 *                               and releases a finger from a single point
	 *                               over a display object on a mobile phone or
	 *                               tablet with a touch screen). Some devices
	 *                               might also interpret this contact as a
	 *                               `click` event.
	 *
	 *                               Specifically, if a user taps a finger over
	 *                               an InteractiveObject, the InteractiveObject
	 *                               instance can dispatch a `click`
	 *                               event or a `touchTap` event, or
	 *                               both if the current environment supports it.
	 *                               Choose how you want to handle the user
	 *                               interaction. Use the flash.ui.Multitouch
	 *                               class to manage touch event handling(enable
	 *                               touch gesture event handling, simple touch
	 *                               point event handling, or disable touch events
	 *                               so only mouse events are dispatched). If you
	 *                               choose to handle the `click`
	 *                               event, then the same event handler will run
	 *                               on a touch-enabled device and a mouse enabled
	 *                               device. However, if you choose to handle the
	 *                               `touchTap` event, you can design
	 *                               your event handler to respond to the specific
	 *                               needs of a touch-enabled environment and
	 *                               provide users with a richer touch-enabled
	 *                               experience. You can also handle both events,
	 *                               separately, to provide a different response
	 *                               for a touch event than a mouse event.
	 *
	 *                               **Note:** See the Multitouch class for
	 *                               environment compatibility information.
	 */
	public class InteractiveObject extends DisplayObject {
		
		
		// #if flash
		// @:noCompletion @:dox(hide) public var accessibilityImplementation:flash.accessibility.AccessibilityImplementation;
		// #end
		
		// #if flash
		// @:noCompletion @:dox(hide) public var contextMenu:flash.ui.ContextMenu;
		// #end
		
		/**
		 * Specifies whether the object receives `doubleClick` events. The
		 * default value is `false`, which means that by default an
		 * InteractiveObject instance does not receive `doubleClick`
		 * events. If the `doubleClickEnabled` property is set to
		 * `true`, the instance receives `doubleClick` events
		 * within its bounds. The `mouseEnabled` property of the
		 * InteractiveObject instance must also be set to `true` for the
		 * object to receive `doubleClick` events.
		 *
		 * No event is dispatched by setting this property. You must use the
		 * `addEventListener()` method to add an event listener for the
		 * `doubleClick` event.
		 */
		public var doubleClickEnabled:Boolean;
		
		public var focusRect:Object;
		
		/**
		 * Specifies whether this object receives mouse, or other user input,
		 * messages. The default value is `true`, which means that by
		 * default any InteractiveObject instance that is on the display list
		 * receives mouse events or other user input events. If
		 * `mouseEnabled` is set to `false`, the instance does
		 * not receive any mouse events(or other user input events like keyboard
		 * events). Any children of this instance on the display list are not
		 * affected. To change the `mouseEnabled` behavior for all
		 * children of an object on the display list, use
		 * `flash.display.DisplayObjectContainer.mouseChildren`.
		 *
		 *  No event is dispatched by setting this property. You must use the
		 * `addEventListener()` method to create interactive
		 * functionality.
		 */
		public var mouseEnabled:Boolean;
		
		/**
		 * Specifies whether a virtual keyboard(an on-screen, software keyboard)
		 * should display when this InteractiveObject instance receives focus.
		 *
		 * By default, the value is `false` and focusing an
		 * InteractiveObject instance does not raise a soft keyboard. If the
		 * `needsSoftKeyboard` property is set to `true`, the
		 * runtime raises a soft keyboard when the InteractiveObject instance is
		 * ready to accept user input. An InteractiveObject instance is ready to
		 * accept user input after a programmatic call to set the Stage
		 * `focus` property or a user interaction, such as a "tap." If the
		 * client system has a hardware keyboard available or does not support
		 * virtual keyboards, then the soft keyboard is not raised.
		 *
		 * The InteractiveObject instance dispatches
		 * `softKeyboardActivating`, `softKeyboardActivate`,
		 * and `softKeyboardDeactivate` events when the soft keyboard
		 * raises and lowers.
		 *
		 * **Note:** This property is not supported in AIR applications on
		 * iOS.
		 */
		public var needsSoftKeyboard:Boolean;
		public var softKeyboardInputAreaOfInterest:Rectangle;
		
		public var tabEnabled:Boolean;
		
		protected function get_tabEnabled ():Boolean { return false; }
		protected function set_tabEnabled (value:Boolean):Boolean { return false; }
		
		public var tabIndex:int;
		
		protected function get_tabIndex ():int { return 0; }
		protected function set_tabIndex (value:int):int { return 0; }
		
		
		/**
		 * Calling the `new InteractiveObject()` constructor throws an
		 * `ArgumentError` exception. You can, however, call constructors
		 * for the following subclasses of InteractiveObject:
		 * 
		 *  * `new SimpleButton()`
		 *  * `new TextField()`
		 *  * `new Loader()`
		 *  * `new Sprite()`
		 *  * `new MovieClip()`
		 * 
		 */
		// private function InteractiveObject () {}
		
		
		/**
		 * Raises a virtual keyboard.
		 *
		 * Calling this method focuses the InteractiveObject instance and raises
		 * the soft keyboard, if necessary. The `needsSoftKeyboard` must
		 * also be `true`. A keyboard is not raised if a hardware keyboard
		 * is available, or if the client system does not support virtual
		 * keyboards.
		 *
		 * **Note:** This method is not supported in AIR applications on
		 * iOS.
		 * 
		 * @return A value of `true` means that the soft keyboard request
		 *         was granted; `false` means that the soft keyboard was
		 *         not raised.
		 */
		public function requestSoftKeyboard ():Boolean { return false; }
		
		
	}
	
	
}